Conflict is growing near the kingdom of Kalorr but something far worse is happening inside the city walls. Reports of children going missing from the slums have started to spread. Many believe they are looking to join the conflict, others believe they have run away, but something darker is at play here. Investigating the disappearance of a recently missing child finds a trail of clues that threads together a sinister plot.
This isn't the only issue that plagues Oranthos. Adventurers with friends that have met an untimely death are starting to find resurrection magics no longer hold the strength they once did. Those brought back now speak of a menacing behemoth waiting in the world beyond. Tendrils of darkness corrupt the souls of the recently departed, growing their numbers for something unknown.
It now falls to the brave to navigate the feuding between nations and uncover clues to a greater threat hiding beyond the veil of death.
Knights of the Shadow Realm is a full scale adventure taking characters from level 1 to level 20 in an epic quest to stop the machinations of a power hungry demigod from overthrowing the Material Realm. This book contains a massive amount of content, including:
An introduction to a new campaign setting in the World of Oranth.
Over 50 new monster stat blocks
4 new races
5 new sub classes
8 new backgrounds
7 pages of new spells and magic items
Fully illustrated maps for each encounter and region
Several custom art pieces
and of course, the full adventure.
For DM's looking to explore a new world and players looking to experience the full scale of tiered play, this book has something for everybody.
DnD 5e Compatible
The Player's Guide to Oranth is an introductory supplement meant to be used by players who are beginning their exploration of the World of Oranth. This supplement can be used alongside the epic levels 1-20 adventure Knights of the Shadow Realm without spoiling any of the content held within the adventure.
For players, this gives new custom races, subclasses, backgrounds, magic items, and spells that can be used when diving into this new campaign. It also gives a brief history of the cities that take prominence during the Knights of the Shadow Realm adventure.
For GMs and DMs, it gives players new options to help them become more invested in the story being run for them. With these options, players can feel like their characters tie into the adventure in a deeper way making the stakes feel even higher as they explore the world laid out for them.
This supplement contains the following:
4 custom races
5 custom subclasses
8 custom backgrouds
9 new spells
43 custom magic items
A campaign setting containing general history of the world and the four cities in the Knights of the Shadow Realm adventure.
DnD 5e Compatible
Knowledge is Your Greatest Weapon.
For the Game Master and Player alike. Explore an expansion to the World of Oranth and discover the magic hidden within. Experience the life of an academic through a myriad of subclass options, each focused on a unique field of study. Find your newest ally or nemesis with NPC stat blocks based on the subclasses introduced within this book, each with various levels of power. Explore the guilds, orders, and schools that expand throughout the domains of Oranth, climbing their ranks and uncovering their secrets. Or be brazen enough to create an establishment of your own. And prepare to fight for your lives against the rising Shattered Hand, as enemies from aeons past seek to clutch the world in a chokehold of terror!
This book contains the following content:
7 new subclasses based around academic discovery
A brand new school of magic with 25 new spells
Over 30 custom monster stat blocks based on the subclasses and new creatures introduced in the adventure that accompanies them
A high level adventure meant for characters level 15 or higher
For Game Masters looking to add new and exciting locations and NPCs to their games and players hoping for new characters to explore, this book has something for everybody.
Dnd 5e Compatible
Travel the lands of Thaumacara in search of a Necromancer to get revenge for the DEAD...
A revenant locked to the spot it died calls upon your party to become its arbiters of vengeance, bringing destruction against the necromancer that destroyed its clan. The Necromancer of Exetus is a 5.5E adventure pitting your party against a powerful necromancer and his legion of undead. With intense dangers around each corner, does your party have what it takes to stand against this evil and survive? Or will they become the next unwilling participants for his twisted experiments?
This one off adventure contains new magic items and monsters, options to adjust difficulty for party size and level, and several quest seeds with suggestions to turn this one off adventure into the start of a new campaign!
Dnd 5.5e Compatible
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